System Architecture
Designing distributed systems with clear boundaries, fault tolerance, and observability baked in from day one.
Software Engineering · 4th Year
Building resilient systems, shipping full-stack products, and engineering infrastructure that scales.
Fourth-year Software Engineering undergraduate with a focus on systems that endure — from architecture decisions to deployment pipelines.
Designing distributed systems with clear boundaries, fault tolerance, and observability baked in from day one.
End-to-end product delivery — APIs, frontends, databases, and the glue that connects them under real-world constraints.
CI/CD pipelines, container orchestration, and infrastructure-as-code that teams can trust in production.
Click a folder to expand. Each milestone unpacks achievements, stack, and metrics.
Core focus on distributed systems, software architecture, and applied DevOps.
Built internal tooling and CI/CD pipelines for a 40-person engineering org.
Active contributor to developer tooling and infrastructure libraries.
Built real-time collaborative code editor with AI pair-programming in 36 hours.
Designing a fault-tolerant job scheduler with horizontal scaling and observability.
A bento grid of projects — each with its own interaction. Full portfolio on github.com/Samiulh25.
Fault-tolerant distributed job scheduler with gRPC, etcd consensus, and OpenTelemetry tracing.
Real-time collaborative code editor with CRDT sync and AI pair-programming.
CLI toolkit for scaffolding cloud-native projects with Terraform and Helm templates.
Lightweight service health dashboard aggregating Prometheus metrics with custom alerting.
Multi-tier caching layer with Redis and in-memory L1, built for high-throughput APIs.
Architecture decision record manager with dependency graph visualization.