samiul@portfolio:~/projects/cinderfall$ cat README.md

23 Cinderfall

[game] [godot] [updated 2026-04]

An early Godot grand-strategy prototype about managing decline. Ten worlds, four resources, no combat yet.

status: phase 1 of several

samiul@portfolio:~/projects/cinderfall$ cat problem.txt

A strategy game about decline (depleting resources, seceding worlds) rather than snowballing expansion. The map and turn loop had to exist before combat.

samiul@portfolio:~/projects/cinderfall$ cat build.log

Phase 1 is in: ten worlds on a solar map, four resources, factions, saves and next-turn income, wired through an event bus. Combat is the next chunk. Godot 4 and GDScript.

samiul@portfolio:~/projects/cinderfall$ cat highlights.txt

  • Solar map, ten worlds, void lanes
  • Four resources and per-faction themes
  • Saves, turns, event bus between systems

samiul@portfolio:~/projects/cinderfall$ cat stack.toml

# cinderfall

engine = "godot 4"

lang = "gdscript"

sim = "4 resources, turn income"

phase = "1 foundation, combat next"

stack = ["Godot 4", "GDScript"]

samiul@portfolio:~/projects/cinderfall$ git remote -v

interactive shell: try help, ls, open 04, phosphor amber

SH‑TERM  ▚  MODEL 2026