samiul@portfolio:~/projects/cinderfall$ cat README.md
23 Cinderfall
An early Godot grand-strategy prototype about managing decline. Ten worlds, four resources, no combat yet.
status: phase 1 of several
samiul@portfolio:~/projects/cinderfall$ cat problem.txt
A strategy game about decline (depleting resources, seceding worlds) rather than snowballing expansion. The map and turn loop had to exist before combat.
samiul@portfolio:~/projects/cinderfall$ cat build.log
Phase 1 is in: ten worlds on a solar map, four resources, factions, saves and next-turn income, wired through an event bus. Combat is the next chunk. Godot 4 and GDScript.
samiul@portfolio:~/projects/cinderfall$ cat highlights.txt
- Solar map, ten worlds, void lanes
- Four resources and per-faction themes
- Saves, turns, event bus between systems
samiul@portfolio:~/projects/cinderfall$ cat stack.toml
# cinderfall
engine = "godot 4"
lang = "gdscript"
sim = "4 resources, turn income"
phase = "1 foundation, combat next"
stack = ["Godot 4", "GDScript"]
samiul@portfolio:~/projects/cinderfall$ git remote -v