samiul@portfolio:~/projects/mirror-duel$ cat README.md
11 Mirror Duel
A twin-stick mech roguelike in C where echo rivals learn your habits between fights.
samiul@portfolio:~/projects/mirror-duel$ cat problem.txt
Most roguelike bosses are scripted encounters with scaled health. The goal was opponents that adapt to the player: dash timing, panic weapon swaps.
samiul@portfolio:~/projects/mirror-duel$ cat build.log
No engine: C11 and raylib. You build a frame in the garage, drop into a nine-node Descent, and between fights a small network trains on your inputs. By the end you're fighting a version of yourself. Linux AppImage and Windows builds on Releases.
samiul@portfolio:~/projects/mirror-duel$ cat highlights.txt
- C11 + raylib, no engine
- Ten-slot garage, hard-swap arms mid-fight
- Rivals learn from your inputs between rounds
- Nine-node Descent; Linux AppImage + Windows zip
samiul@portfolio:~/projects/mirror-duel$ cat stack.toml
# mirror-duel
lang = "c11"
gfx = "raylib 5.5"
brain = "small mlp, imitation between rounds"
loop = "descent, 9 nodes"
build = "make, appimage, windows cross"
stack = ["C11", "raylib"]
samiul@portfolio:~/projects/mirror-duel$ git remote -v
origin github.com/SamiulH25/mirror-duel
latest v1.5.0