samiulhossain
09

Cinderfall

game · 2026

Grand strategy prototype in Godot. You're not trying to win the war so much as not lose it too fast.

Problem

I didn't want another map-painter where you snowball. The pitch was managing decline (resources drying up, worlds slipping) and I needed the map and the turn loop to exist before I touched combat.

What I built

Phase 1 is in. Ten worlds on a solar map, four resources, factions, saves, next-turn income. Combat is the next chunk. It's Godot 4 and GDScript.

Highlights

  • Solar map, ten worlds, void lanes
  • Four resources and per-faction themes
  • Saves, turns, event bus between systems
  • Combat still ahead. This is the strategy layer
cinderfall/stack.toml

# cinderfall - strategy prototype

engine = "godot 4.2"

lang = "gdscript"

map = "10 worlds, void lanes"

sim = "4 resources, turn income"

phase = "1 foundation, combat next"