Cinderfall
game · 2026Grand strategy prototype in Godot. You're not trying to win the war so much as not lose it too fast.
Problem
I didn't want another map-painter where you snowball. The pitch was managing decline (resources drying up, worlds slipping) and I needed the map and the turn loop to exist before I touched combat.
What I built
Phase 1 is in. Ten worlds on a solar map, four resources, factions, saves, next-turn income. Combat is the next chunk. It's Godot 4 and GDScript.
Highlights
- Solar map, ten worlds, void lanes
- Four resources and per-faction themes
- Saves, turns, event bus between systems
- Combat still ahead. This is the strategy layer
cinderfall/stack.toml
# cinderfall - strategy prototype
engine = "godot 4.2"
lang = "gdscript"
map = "10 worlds, void lanes"
sim = "4 resources, turn income"
phase = "1 foundation, combat next"
- Godot 4
- GDScript